Patrick Adam Webster

Patrick Adam Webster

Patrick Adam Webster

Thanks to the expanded meta game and daily rewards system, post launch saw an increase of user playtime of more then double. Users went from playing 15-20 minutes to sticking around for well over an hour a day.

We received feedback from teachers that their students were asking for more time to play after the launch of the new hub, it was a total success.

Thanks to this new design it was also extremely expandable with a release schedule of new theme worlds and tile sets.

The Outcome:

The Solution:

I started by creating an ideation board in Miro and exploring different ideas. I ultimately was inspired by a tile based table top game and created an isomorphic tile map prototype.

I refined the idea and created a meta game in which the user earns points of interest for completing activity sets that they can place anywhere on their tile map.

To encourage replay-ability I designed the map to be procedurally generated with different tile sets and environment toppers.

The company greenlit a new expansion of My Reading Academy into 2nd to 5th grade education. This presented a new challenge and opportunity as the app currently was designed with a younger audience in mind.

I was tasked by my design director to design an entirely new HUB and meta game experience for this older audience.

This design needed to have a fast development cycle, encourage longer playtimes, and be scalable for future expansion.

The Mission:

technologies

technologies

My Reading Academy HUB

Built from scratch HUB and Meta Game for Reading education app.

brief

project name

details

My Reading Academy HUB

Built from scratch HUB and Meta Game for Reading education app.

brief

project name

details