Product Designer
Product Designer
Patrick Adam Webster
UX/UI Designer
Interactive Media
Game Design
Patrick Adam Webster
UX/UI Designer
Interactive Media
Game Design
I'm Patrick, a UX/UI Designer with 5+ years of dedicated UX practice and a 15-year foundation in the games industry. I specialize in creating interfaces that are intuitive, delightful, and built to perform. from complex settings dashboards to award-winning educational games.
I'm Patrick, a UX/UI Designer with 5+ years of dedicated UX practice and a 15-year foundation in the games industry. I specialize in creating interfaces that are intuitive, delightful, and built to perform. from complex settings dashboards to award-winning educational games.
15 yrs
15 yrs
IN THE GAMES INDUSTRY
IN THE GAMES INDUSTRY
5+
5+
DEDICATED UX/UI DESIGN
DEDICATED UX/UI DESIGN
3
3
MAJOR SHIPPED PRODUCTS
MAJOR SHIPPED PRODUCTS

Project: HUB World Revamp & Meta-Game System
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Led end-to-end UX design for an entirely new hub experience targeting 2nd–5th grade learners. Starting from a blank slate, I designed an isometric tile-map meta-game, procedurally generated with unlockable environments, built for rapid development, replayability, and unlimited expansion.
UX Strategy
Prototyping
Systems Design
Game Design
Figma

Project: HUB World Revamp & Meta-Game System
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Led end-to-end UX design for an entirely new hub experience targeting 2nd–5th grade learners. Starting from a blank slate, I designed an isometric tile-map meta-game, procedurally generated with unlockable environments, built for rapid development, replayability, and unlimited expansion.
UX Strategy
Prototyping
Systems Design
Game Design
Figma

Project: Multilingual Parent Dashboard & Settings
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Designed a comprehensive parent-facing settings system including statistical progress tracking, account management, multi-child profile controls, and legal compliance copy. Fully localized in English and Japanese. Balanced data density with accessibility for non-native users.
Information Architecture
Localization
Dashboard Design
Game Design
Figma

Project: Multilingual Parent Dashboard & Settings
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Designed a comprehensive parent-facing settings system including statistical progress tracking, account management, multi-child profile controls, and legal compliance copy. Fully localized in English and Japanese. Balanced data density with accessibility for non-native users.
UX Strategy
Prototyping
Systems Design
Game Design
Figma

Project: Educational Mini-Games Suite
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Designed and shipped multiple educational games spanning speech recognition, reading sequencing, and math grouping. Highlights include a fully animated gameshow host (Spine-rigged with live lip sync), and an elaborate syllable-card feeding machine concept to teach reading in a whimsical, memorable way.
Game UX
Spine Animation
Speech API Integration
Curriculum Design
Figma

Project: Educational Mini-Games Suite
LOCATION: Age of Learning, Glendale, CA
PROJECT STATUS: COMPLETED
PROJECT OVERVIEW
Designed and shipped multiple educational games spanning speech recognition, reading sequencing, and math grouping. Highlights include a fully animated gameshow host (Spine-rigged with live lip sync), and an elaborate syllable-card feeding machine concept to teach reading in a whimsical, memorable way.
Curriculum Design
Figma
Game UX
Spine Animation
Speech API Integration
Pat’s ability to blend creative vision with precise technical insight set a high standard for quality and innovation. Beyond his impressive skills, his positive attitude and collaborative spirit made him a joy to work alongside and an inspiration to the team.
Tina T. Nguyen | VP, Production
Age of Learning