Patrick Adam Webster

Product Designer

Product Designer

Patrick Adam Webster

UX/UI Designer
Interactive Media
Game Design

Patrick Adam Webster

UX/UI Designer
Interactive Media
Game Design

I'm Patrick, a UX/UI Designer with 5+ years of dedicated UX practice and a 15-year foundation in the games industry. I specialize in creating interfaces that are intuitive, delightful, and built to perform. from complex settings dashboards to award-winning educational games.

I'm Patrick, a UX/UI Designer with 5+ years of dedicated UX practice and a 15-year foundation in the games industry. I specialize in creating interfaces that are intuitive, delightful, and built to perform. from complex settings dashboards to award-winning educational games.

15 yrs

15 yrs

IN THE GAMES INDUSTRY

IN THE GAMES INDUSTRY

5+

5+

DEDICATED UX/UI DESIGN

DEDICATED UX/UI DESIGN

3

3

MAJOR SHIPPED PRODUCTS

MAJOR SHIPPED PRODUCTS

Project: HUB World Revamp & Meta-Game System

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Led end-to-end UX design for an entirely new hub experience targeting 2nd–5th grade learners. Starting from a blank slate, I designed an isometric tile-map meta-game, procedurally generated with unlockable environments, built for rapid development, replayability, and unlimited expansion.

UX Strategy

Prototyping

Systems Design

Game Design

Figma

Project: HUB World Revamp & Meta-Game System

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Led end-to-end UX design for an entirely new hub experience targeting 2nd–5th grade learners. Starting from a blank slate, I designed an isometric tile-map meta-game, procedurally generated with unlockable environments, built for rapid development, replayability, and unlimited expansion.

UX Strategy

Prototyping

Systems Design

Game Design

Figma

Project: Multilingual Parent Dashboard & Settings

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Designed a comprehensive parent-facing settings system including statistical progress tracking, account management, multi-child profile controls, and legal compliance copy. Fully localized in English and Japanese. Balanced data density with accessibility for non-native users.

Information Architecture

Localization

Dashboard Design

Game Design

Figma

Project: Multilingual Parent Dashboard & Settings

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Designed a comprehensive parent-facing settings system including statistical progress tracking, account management, multi-child profile controls, and legal compliance copy. Fully localized in English and Japanese. Balanced data density with accessibility for non-native users.

UX Strategy

Prototyping

Systems Design

Game Design

Figma

Project: Educational Mini-Games Suite

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Designed and shipped multiple educational games spanning speech recognition, reading sequencing, and math grouping. Highlights include a fully animated gameshow host (Spine-rigged with live lip sync), and an elaborate syllable-card feeding machine concept to teach reading in a whimsical, memorable way.

Game UX

Spine Animation

Speech API Integration

Curriculum Design

Figma

Project: Educational Mini-Games Suite

LOCATION: Age of Learning, Glendale, CA

PROJECT STATUS: COMPLETED

PROJECT OVERVIEW

Designed and shipped multiple educational games spanning speech recognition, reading sequencing, and math grouping. Highlights include a fully animated gameshow host (Spine-rigged with live lip sync), and an elaborate syllable-card feeding machine concept to teach reading in a whimsical, memorable way.

Curriculum Design

Figma

Game UX

Spine Animation

Speech API Integration

Pat’s ability to blend creative vision with precise technical insight set a high standard for quality and innovation. Beyond his impressive skills, his positive attitude and collaborative spirit made him a joy to work alongside and an inspiration to the team.

Tina T. Nguyen | VP, Production
Age of Learning